Archive for the ‘Uncategorized’ Category

Playing with CSS3 – Sleek UI Buttons

Thursday, February 11th, 2010

A while ago someone linked this post and I bookmarked it. Today I decided to toy around with a new button look for Listy.us. Using a mixture of CSS3 background gradients and border-radius, I’ve come up with this button:

Update: Surprise surprise, IE hates it. will have to look at it a bit more. Use Chrome or FireFox in the meantime, k?

New UI Button – don’t forget to click!

Which is just a link and a span, code-wise:

<a class="uiButton" href="#"><span class="uibb">New UI Button</span></a>

(more…)

Post to Twitter Tweet This Post Post to Digg Digg This Post Post to Reddit Reddit Post to StumbleUpon Stumble This Post

Just trying out a Metaplace embed

Tuesday, June 30th, 2009

Post to Twitter Tweet This Post Post to Digg Digg This Post Post to Reddit Reddit Post to StumbleUpon Stumble This Post

Virtual Currency and Freemium Services

Sunday, April 19th, 2009

Here’s a monetization idea I’ve been playing with since participating in post-GDC “Idea Exchange: Emerging Trends in Game Development,” a sort of virtual conference that was held in both Metaplace and Second Life via a chat bridge between the two (pretty cool in itself). You can see a side-by-side screen comparison here.

During that chat, a lot of ideas were covered, and Raph briefly touched on how he thought offer-based marketing was a big new trend at GDC. Here’s the chat log, edited for relevance:

(more…)

Post to Twitter Tweet This Post Post to Digg Digg This Post Post to Reddit Reddit Post to StumbleUpon Stumble This Post

Goodbye, Alexandria

Saturday, February 14th, 2009

I’ve been co-owner of the EasyUO gray shard (otherwise known as “freeshards”), Alexandria, since it was launched back in January of 2005 (and before that while it was in beta for half a year). It was a great experience, and I’ve had the pleasure of working with – and meeting – some very excellent people. I feel I’ve reached the limit of what I can contibute to Alexandria without making it a full time job; I’ve got so much to do, so many projects to create and launch, and I don’t see Alexandria fitting in anytime in the future. A lot of people have been waiting for my “next big project,” and I’m sadly going to have to disappoint them.

I am resigning my position as co-owner, effectively making CEO 100% owner. I might come back as a coder in, say, a year or so, but it’s not likely. It’s part of my fat-trimming that I’m doing in order to be sure that the business ventures I’m about to launch are successful — less distractions, less worrying, etc. So, I’m freeing myself of gray shard development.

This is not to say I won’t take part in any game development in the future: Game design and development remains something I am greatly interested in and enthusiastic about, but I simply don’t have the time for it right now unless I’m going to be paid for it. Believe me, I have plenty of ideas, I’m an ocean of ideas, but it’s making everything work at once that I can’t do.

Who knows, maybe in half a year I’ll turn around and hire the Alexandria development team to work on games for profit. You never know.

Post to Twitter Tweet This Post Post to Digg Digg This Post Post to Reddit Reddit Post to StumbleUpon Stumble This Post