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	<title>TK Studios &#187; metaplace</title>
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	<link>http://www.tkstudios.com</link>
	<description>Web Application Design &#38; Development</description>
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		<title>Virtual Currency and Freemium Services</title>
		<link>http://www.tkstudios.com/2009/04/19/virtual-currency-and-freemium-services/</link>
		<comments>http://www.tkstudios.com/2009/04/19/virtual-currency-and-freemium-services/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 00:18:43 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Listy]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[freemium]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[metaplace]]></category>
		<category><![CDATA[offer-based marketing]]></category>
		<category><![CDATA[virtual currency]]></category>

		<guid isPermaLink="false">http://www.tkstudios.com/?p=73</guid>
		<description><![CDATA[Here&#8217;s a monetization idea I&#8217;ve been playing with since participating in post-GDC &#8220;Idea Exchange: Emerging Trends in Game Development,&#8221; a sort of virtual conference that was held in both Metaplace and Second Life via a chat bridge between the two (pretty cool in itself). You can see a side-by-side screen comparison here. During that chat, [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a monetization idea I&#8217;ve been playing with since participating in post-GDC &#8220;<em>Idea Exchange: Emerging Trends in Game Development,</em>&#8221; a sort of virtual conference that was held in both Metaplace and Second Life via a chat bridge between the two (pretty cool in itself). You can see a side-by-side screen comparison <a href="http://farm4.static.flickr.com/3639/3429997006_0c46d40d4d_o.jpg">here</a>.</p>
<p>During that chat, a lot of ideas were covered, and Raph briefly touched on how he thought offer-based marketing was a big new trend at GDC. Here&#8217;s the chat log, edited for relevance:</p>
<p><span id="more-73"></span></p>
<blockquote><p><strong>SL: Kim Chihuly:</strong> so fremium and microtransactions &#8211; any other new busines model stuff from GDC?<br />
<strong>Raph:</strong> Yes! offer-based marketing<br />
<strong>Raph:</strong> Huge new trend<br />
<strong>gracemcdunnough:</strong> Raph, explain?<br />
<strong>Raph:</strong> Offer-based marketing: where users are offered discounts/coupons/special access to partner programs, and referral revenue is paid to the oeprator<br />
<strong>Raph:</strong> Reports from companies exploring this is that it has resulted in a 30% or so increase in their revenues<br />
<strong>WorldMaker:</strong> Isn&#8217;t offer-based marketing entirely too 1990s Web 1.0?<br />
<strong>SL: Dave Zeeman:</strong> Sounds like those &#8220;Get a free XBox 360!&#8221; ads.<br />
<strong>SL: Adri Saarinen:</strong> Oh man, Offerpal was all over GDC<br />
<strong>SL: Dave Zeeman:</strong> only in reverse<br />
<strong>gracemcdunnough:</strong> Bounties, those were popular in the early web days</p>
<p><a href="http://beta.metaplace.com/forums/posts/listing/3679">Full log here</a> (Requires Metaplace beta account)</p></blockquote>
<p>So I tossed &#8220;Research Offer-based Marketing&#8221; into my notebook, and forgot about it for a few days. Upon reading it again, I hit up good ol&#8217; Google for some info. Probably the best article I came across was <a href="http://venturebeat.com/2009/04/01/super-rewards-brings-offer-based-virtual-currency-to-the-web-whats-it-worth/">this one at VentureBeat</a>. Good stuff.</p>
<p>How does this apply to my own interests, Listy in particular? Well, I&#8217;m always interested in marketing ideas &#8211; that&#8217;s just how I am. I&#8217;m particularly interested in marketing that doesn&#8217;t inconvenience the audience. No annoyance, etc. Given that, this seemed like a pretty good idea &#8211; I get revenue, user gets two somethings instead of one.</p>
<p>Now throw in virtual currency. What if the premium services on your web app cost a specific amount per month in virtual cash, and you can pick and choose the services you want (rather than free/premium boolean style)? Each service costs a little bit, user&#8217;s pages can have tip jars (tie it into twitter, even: <em>@listybot: tip @tkstudios 100), </em>users can buy points, or get &#8216;em via free offers.</p>
<p>It&#8217;s a pretty fun concept. A bit more complex than just having paid accounts, but definitely much cooler, and more importantly, much more fun. And fun&#8217;s what it&#8217;s all about, isn&#8217;t it? I mean, besides functionality and usefulness and a hundred other factors&#8230;</p>
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		<title>Predicting the Metaplace Explosion</title>
		<link>http://www.tkstudios.com/2009/03/26/predicting-the-metaplace-explosion/</link>
		<comments>http://www.tkstudios.com/2009/03/26/predicting-the-metaplace-explosion/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 23:32:43 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[metaplace]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://www.tkstudios.com/?p=53</guid>
		<description><![CDATA[Note: Since the time of this post, Metaplace has been shut down, in favor of a much less ambitious (in my opinion) Facebook Games platform. I still think that given enough time and tuning, Metaplace could have been huge. We&#8217;ll never know. Some people are overly enthusiastic about Metaplace&#8217;s potential: MPMillionaire, for example, thinks it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><em>Note: Since the time of this post, Metaplace has been shut down, in favor of a much less ambitious (in my opinion) Facebook Games platform. I still think that given enough time and tuning, Metaplace could have been huge. We&#8217;ll never know.</em></p>
<p>Some people are overly enthusiastic about Metaplace&#8217;s potential: MPMillionaire, for example, thinks it&#8217;s the next Google. It&#8217;s not the next Google, that comparison doesn&#8217;t really make sense. Google is about data, and MP is about experience and immersion.</p>
<p>What is it? It&#8217;s the content, it&#8217;s the browser, it&#8217;s the server. It&#8217;s another way of viewing the web. It&#8217;s what VRML tried to be, it&#8217;s what big metacontent apps like Second Life wish they were. It&#8217;s a supplement to how you experience an enormous wealth of information.</p>
<p>What Metaplace is, I think, is quite possibly the most accessible rich multiplayer experience available. My understanding is that shortly after open beta it&#8217;ll be embeddable in any site. This means you can have your own personal MMO. You can have virtual locations that people can walk through. You can do pretty much anything with a virtual world, then embed a window into that world on any website.</p>
<p><span id="more-53"></span></p>
<p>Picture, for example, a recruitment page for a university. As long as you have Flash and a login (MP accepts several ID providers), you can jump into a virtual world right on that page. Enter the world and you see buildings to represent different programs. Say you&#8217;re curious about a certain program. You walk to the building you want and you&#8217;re wisked off to the area for that building. There&#8217;s a representative inside—a real live person in a lecture hall setting, taking questions from anyone who shows up. They ask if you&#8217;d like to see a video for the program, and with approval they launch a video. It&#8217;s streaming from YouTube, into the projection screen on the hall&#8217;s stage. You can set up web links as piles of paper on the stage: One links to a PDF of your brochure, the other pops open an information request form.</p>
<p>Sounds cool, right? That&#8217;s not even an imaginitive use of the technology. Imagination is your limit, here: if you can think of it, and can put the effort in to develop it (or hire someone who can), it can probably be done. You can set up a world like the one mentioned above in maybe an hour, starting almost the second you sign up.</p>
<p>The really cool things, the things that&#8217;re going to make it really explode?</p>
<p>There&#8217;s almost zero barrier to entry, technologically or otherwise. The client they&#8217;ve developed is awesome, but you can develop your own &#8211; MP has done a great job of demonstrating that a Flash client can handle rich content provided by the worlds and reduce the entry barrier at the same time: If Flash is installed, you can jump into a Metaplace world with almost no effort.</p>
<p>There&#8217;s also almost no entry barrier to <strong>building new worlds</strong>. This is where most web based virtual world experiences fall down; it&#8217;s too difficult to create content. In Metaplace, a few tutorials bring you up to speed to the point of being able to build decent worlds in maybe 10 minutes. It&#8217;s insanely easy. Everything in your world is a link to a web resource, either on the Metaplace servers or hosted on your own.</p>
<p>The Metaplace team genuinely care about the application. When I asked about how their cashflow works, the overall responses seemed to imply that it&#8217;s a secondary concern. They seem to want to make sure it&#8217;s the most awesome experience out there, above all. All of the developers and artists can often be seen chatting with beta testers new and old. These folks love what they&#8217;ve created, and love what the beta players are creating.</p>
<p>So, the question is, will Metaplace really expode onto the web scene?</p>
<p>If I were a betting man, and it would seem by my recent life decisions that I am, I&#8217;d bet on it.</p>
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