Posts Tagged ‘uo’

3 Disciplines that Shape My Work

Sunday, March 22nd, 2009

I’m at an interesting place where I’m influenced by several different “disciplines” of design, and I think that’ll show in my work. There’s a lot of resonance between these; While the first two are pretty obvious, the third may not be. I’ll compact the first two into one for brevity:

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Goodbye, Alexandria

Saturday, February 14th, 2009

I’ve been co-owner of the EasyUO gray shard (otherwise known as “freeshards”), Alexandria, since it was launched back in January of 2005 (and before that while it was in beta for half a year). It was a great experience, and I’ve had the pleasure of working with – and meeting – some very excellent people. I feel I’ve reached the limit of what I can contibute to Alexandria without making it a full time job; I’ve got so much to do, so many projects to create and launch, and I don’t see Alexandria fitting in anytime in the future. A lot of people have been waiting for my “next big project,” and I’m sadly going to have to disappoint them.

I am resigning my position as co-owner, effectively making CEO 100% owner. I might come back as a coder in, say, a year or so, but it’s not likely. It’s part of my fat-trimming that I’m doing in order to be sure that the business ventures I’m about to launch are successful — less distractions, less worrying, etc. So, I’m freeing myself of gray shard development.

This is not to say I won’t take part in any game development in the future: Game design and development remains something I am greatly interested in and enthusiastic about, but I simply don’t have the time for it right now unless I’m going to be paid for it. Believe me, I have plenty of ideas, I’m an ocean of ideas, but it’s making everything work at once that I can’t do.

Who knows, maybe in half a year I’ll turn around and hire the Alexandria development team to work on games for profit. You never know.

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